
FIFA is often knocked back because of poor servers, but it’s still enough to make Konami look amateurish. In 2022, a poor online network infrastructure is a game killer. If Konami’s effort to downscale areas like graphics were an attempt for cross-play, the end product was severely lackluster. Not only did I have to wait a few minutes to find a match - a sign that there aren’t many playing the game - when I was able to connect my game was plagued by awful lag despite a strong ping and wired connection on my end. When I last booted up eFootball 2022 a few weeks ago, mainly to help remind myself before the eventual 1.0 update, I was stunned by how poor my connection was online. Simpler feints are also mentioned, so here’s to wishing that these aren’t too easy to pull off as some commands should be more contextual by taking into account player stats/skills.

A new “Sharp Touch” mechanic is mentioned, but it would have been better served by a short clip of how this would be used.

For this update, Konami mentions “better ball tracking accuracy and response to L-input,” but in my humble opinion that ties more into the awful awareness issues that plague the game that don’t impact dribbling as much as they affect passing and/or defending. The freedom of movement, realistic running animations, and how the players changed direction with respect to momentum and inertia felt and looked good. Dribblingĭribbling was one area of eFootball 2022 that I thought was improved upon from previous iterations. In reality, this is most likely going to be tied into some sort of button modifier, but I’m looking forward to trying out these new passing and shooting mechanics. Last but not least, the marketing folks over in Japan are going to stun us to death, first with “stunning pass” and now a “stunning shot” mechanic. Additionally, the “swift kick” we all mocked has been rebranded to “stunning pass” - a little more palatable but ultimately we’ll have to wait to see how it plays out.Ī similar vagueness was given to shot error, so here’s to hoping that shot error is tuned with things like body position, attributes, strong vs. Sports games are all about balance, and more often than not, fixing an issue like passing means looking at passing speed, body position, and a host of other variables that factor into passing.

The freedom I felt at first, something I praised in the official review, soon grew frustrating as I struggled to put attacks together or fend off pressure online from opponents who liked to press.Ĭredit to Konami as the developers not only state their intentions to fix the unexplained passing error but also look to achieve some balance by adjusting the way players receive the ball. Inexplicable passing error, incorrect passing speed/weight, and other issues ultimately led to frustration once I started to settle into the game.

#When efootball 2022 release manual
As someone who has transitioned over to full manual controls (FUMA) in PES 2021, there was no way I could play eFootball 2022 with no assists, but I also couldn’t find any settings that gave me the old feeling of Pass Assistance 1 (PA1). From the onset, I struggled to find a passing setting I liked. The speed of players immediately comes to mind, but it’s the balance of passing speed sprinkled in with some ball physics and collision mechanics that also influence how a match flows. One of the few positives about eFootball 2022 in its current state is the pace of play.
